Alfadatizando 2.0 applied to data visualization at high school level and for digital humanities: empowering digital citizens

cic.institucionOrigenLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA)
cic.isFulltextSI
cic.isPeerReviewedSI
cic.lugarDesarrolloLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA)
cic.parentTypeArtículo
cic.versionAceptada
dc.date.accessioned2025-05-28T12:49:49Z
dc.date.available2025-05-28T12:49:49Z
dc.identifier.urihttps://digital.cic.gba.gob.ar/handle/11746/12483
dc.titleAlfadatizando 2.0 applied to data visualization at high school level and for digital humanities: empowering digital citizensen
dc.typeArtículo
dcterms.abstractGiven the great evolution and transformation of digital technologies and their penetration in different aspects of daily life, there is a need to provide equal possibilities and equal rights to access them, which implies training digi-tal citizens. On the other hand, digital technology and some methods of social sciences and computer science to visualize data, support what is known as digi-tal humanities. These add computational thinking and create new kinds of jobs, skills and specific knowledge. Currently there are several efforts to add their teaching at the higher level, however, there is little evidence of their presence at the high school level. With the aim of promoting the formation of digital citi-zens by considering aspects of computational thinking through data visualiza-tion in digital humanities, this paper first analyzes articles that consider the teaching of digital humanities in order to know the visualization methods ap-plied. A platform to make educational activities considering some of the sur-veyed methods is presented, a case study considering a curricular design is pro-posed and a proof of concepts from the above is performed. The results of the survey analysis show, on the one hand, the use of certain data visualization methods in the teaching of digital humanities at high school level, on the other hand, the feasibility of using the proposed platform for the defined case study and the viability to develop digital skills and computational thinking in students. This is considered a contribution to the empowerment of digital cit-izens from the high school level.en
dcterms.creator.authorLliteras, Alejandra Beatriz
dcterms.creator.authorArtopoulos, Alejandra
dcterms.creator.authorGer, Julián
dcterms.creator.authorBoza, Gerónimo
dcterms.identifier.otherDOI: 10.1007/978-981-96-3698-3_1
dcterms.identifier.otherISBN: 978-981-96-3698-3
dcterms.identifier.urlhttps://doi.org/10.1007/978-981-96-3698-3_1
dcterms.isPartOf.itemProceedings of the 19th Latin American Conference on Learning Technologies (LACLO 2024)
dcterms.isPartOf.series19th Latin American Conference on Learning Technologies (LACLO 2024) (Uruguay, 21 al 23 de octubre de 2024)
dcterms.issued2025
dcterms.languageInglés
dcterms.licenseAttribution-NonCommercial-ShareAlike 4.0 International (BY-NC-SA 4.0)
dcterms.subjectDigital Citizenshipen
dcterms.subjectComputational Thinkingen
dcterms.subjectDigital Humanitiesen
dcterms.subjectHigh Schoolen
dcterms.subjectK-12en
dcterms.subjectTeachingen
dcterms.subjectLearningen
dcterms.subjectDigital Literacyen
dcterms.subjectData Literacyen
dcterms.subjectPlatformen
dcterms.subjectDistant Readingen
dcterms.subjectLiteratureen
dcterms.subjectCurriculumen
dcterms.subjectKnowledge network -Techno-Pedagoyen
dcterms.subjectSecondary Schoolen
dcterms.subject.materiaCiencias de la Computación e Información

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