A Model of Adaptive Gamification in Collaborative Location-Based Collecting Systems

cic.institucionOrigenLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA)
cic.isFulltextSI
cic.isPeerReviewedSI
cic.lugarDesarrolloLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA)
cic.parentTypeObjeto de conferencia
cic.versionPublicada
dc.date.accessioned2023-11-15T12:36:46Z
dc.date.available2023-11-15T12:36:46Z
dc.identifier.urihttps://digital.cic.gba.gob.ar/handle/11746/12115
dc.titleA Model of Adaptive Gamification in Collaborative Location-Based Collecting Systemsen
dc.typeDocumento de conferencia
dcterms.abstractGamification is a widely used resource to engage and retain users. It is about the use of game elements and mechanics in systems and domains that are not naturally games. Nevertheless, the usage of gamification does not always achieve the expected results due to the too much generalized approach that makes invisible the different motivations, characteristics and playing styles among the players. Currently, research on adaptive gamification deals with the gamification that each particular user needs at a particular moment, adapting gamification to users and contexts. Collaborative location-based collecting systems (CLCS) are a particular case of collaborative systems where a community of users collaboratively collect geo-referenced data. This article proposes an adapted gamification approach for CLCS, through the automatic game challenge generation. Particularly a model of user profile considering the spacetime behavior and challenge completion, a model for the different types of challenges applicable in CLCS, a model for the CLCS objectives and coverage, and a strategy for the application of Machine Learning techniques for adaptation.en
dcterms.creator.authorDalponte Ayastuy, María
dcterms.creator.authorTorres, Diego
dcterms.creator.authorFernández, Alejandro
dcterms.extent201-216
dcterms.identifier.otherDOI: 10.1007/978-3-031-05643-7_13
dcterms.identifier.otherISBN: 978-3-031-05643-7
dcterms.isPartOf.itemArtificial Intelligence in HCI. HCII 2022
dcterms.isPartOf.series3rd International Conference, AI-HCI 2022 (Modalidad virtual, 26 de junio al 1° de julio de 2022)
dcterms.issued2022
dcterms.languageInglés
dcterms.licenseAttribution-NonCommercial-ShareAlike 4.0 International (BY-NC-SA 4.0)
dcterms.subjectAdaptive gamificationen
dcterms.subjectCollaborative location-based collecting systemsen
dcterms.subjectGame challengeen
dcterms.subject.materiaCiencias de la Computación e Información

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