Enhancing the adaptative gamification process through user behavior and context
cic.institucionOrigen | Laboratorio de Investigación y Formación en Informática Avanzada (LIFIA) | |
cic.isFulltext | SI | |
cic.isPeerReviewed | SI | |
cic.lugarDesarrollo | Laboratorio de Investigación y Formación en Informática Avanzada (LIFIA) | |
cic.parentType | Artículo | |
cic.version | Publicada | |
dc.date.accessioned | 2024-05-09T12:37:35Z | |
dc.date.available | 2024-05-09T12:37:35Z | |
dc.identifier.uri | https://digital.cic.gba.gob.ar/handle/11746/12227 | |
dc.title | Enhancing the adaptative gamification process through user behavior and context | en |
dc.type | Artículo | |
dcterms.abstract | This article presents an innovative approach to developing a strategy for situational awareness in an adaptive gamification framework within the context of Collaborative location-based collecting systems (CLCS). The proposed approach involves incorporating five key factors that represent user behavior and context in the adaptive gamification process for CLCS. These factors include player preferences, player status, gamified activities, groupware activities, and project goal status. Each factor is crucial in describing various aspects of the framework and groupware interaction that players should be aware of during their game experience. By acquiring knowledge about these five axes, users can analyze and react appropriately to various situations. This modeling approach enables the early development of awareness and facilitates decision-making. Ultimately, this article serves as a useful guide for improving existing frameworks and enhancing the overall user experience through situational awareness. | en |
dcterms.creator.author | Torres, Diego | |
dcterms.creator.author | Garrido, Juan Enrique | |
dcterms.creator.author | Dalponte Ayastuy, María | |
dcterms.creator.author | Fernández, Alejandro | |
dcterms.creator.author | Collazos, Cesar A. | |
dcterms.identifier.other | DOI: 10.19153/cleiej.27.1.7 | |
dcterms.identifier.other | ISSN: 0717-5000 | |
dcterms.identifier.url | http://dx.doi.org/10.19153/cleiej.27.1.7 | |
dcterms.isPartOf.issue | vol. 27, no. 1 | |
dcterms.isPartOf.series | CLEI Electronic Journal | |
dcterms.issued | 2024-04 | |
dcterms.language | Inglés | |
dcterms.license | Attribution 4.0 International (BY 4.0) | |
dcterms.subject | Situated Awareness | en |
dcterms.subject | Adaptive Gamification | en |
dcterms.subject | Collaborative Collecting Systems | en |
dcterms.subject.materia | Ciencias de la Computación e Información |
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