Teaching digital humanities at high school level

cic.institucionOrigenLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA)
cic.isFulltextSI
cic.isPeerReviewedSI
cic.lugarDesarrolloLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA)
cic.parentTypeObjeto de conferencia
cic.versionAceptada
dc.date.accessioned2025-05-20T18:03:10Z
dc.date.available2025-05-20T18:03:10Z
dc.identifier.urihttps://digital.cic.gba.gob.ar/handle/11746/12480
dc.titleTeaching digital humanities at high school levelen
dc.typeDocumento de conferencia
dcterms.abstractThe incorporation of digital technology in educational environments was usually thought of from a didactic and/or pedagogical perspective. However, the digital transformation driven by smartphones, platforms and generative artificial intelligence showed that curricular and/or epistemological aspects had to be considered, such as the incorporation of programming and computational thinking in basic education. Within this line of research, it is particularly productive to inquire about the incorporation of digital humanities at the high school level. The objective of this work is to know through a first literature review, the implementation of educational experiences in the field of digital humanities at the high school level of articles from academic sources. In addition to present global and local initiatives of innovative aspects in digital education. The analysis addresses the description of the fields in which relevant cases of teaching experiences were found, the digital methods used as well as the emergence of new emerging curricular areas such as Digital Citizenship. The conclusions point out the areas of opportunity for the development of knowledge areas, topics, applications and didactic materials to continue the development of the teaching of humanistic or digital humanistic computational knowledge at the high school level.en
dcterms.creator.authorLliteras, Alejandra Beatriz
dcterms.creator.authorArtopoulos, Alejandro Martín
dcterms.identifier.otherISBN: 978-981-96-3698-3
dcterms.identifier.otherDOI: 10.1007/978-981-96-3698-3_29
dcterms.isPartOf.issue19th Latin American Conference on Learning Technologies (LACLO 2024) (Montevideo, Uruguay, 21 al 23 de octubre de 2024)
dcterms.isPartOf.itemProceedings of the 19th Latin American Conference on Learning Technologies
dcterms.isPartOf.seriesSpringer Nature Singapore
dcterms.issued2025
dcterms.languageInglés
dcterms.licenseAttribution-NonCommercial-ShareAlike 4.0 International (BY-NC-SA 4.0)
dcterms.subjectDigital Humanitiesen
dcterms.subjectComputational Thinkingen
dcterms.subjectDigital Citizenshipen
dcterms.subjectCurriculumen
dcterms.subjectK-12en
dcterms.subjectHigh Schoolen
dcterms.subjectSecondary Schoolen
dcterms.subjectTeachingen
dcterms.subjectLearningen
dcterms.subjectTrainingen
dcterms.subjectMultiliteraciesen
dcterms.subject.materiaCiencias de la Computación e Información
dcterms.title.subtitleA literature and special cases reviewen

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