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Teaching digital humanities at high school level

A literature and special cases review
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Resumen

The incorporation of digital technology in educational environments was usually thought of from a didactic and/or pedagogical perspective. However, the digital transformation driven by smartphones, platforms and generative artificial intelligence showed that curricular and/or epistemological aspects had to be considered, such as the incorporation of programming and computational thinking in basic education. Within this line of research, it is particularly productive to inquire about the incorporation of digital humanities at the high school level. The objective of this work is to know through a first literature review, the implementation of educational experiences in the field of digital humanities at the high school level of articles from academic sources. In addition to present global and local initiatives of innovative aspects in digital education. The analysis addresses the description of the fields in which relevant cases of teaching experiences were found, the digital methods used as well as the emergence of new emerging curricular areas such as Digital Citizenship. The conclusions point out the areas of opportunity for the development of knowledge areas, topics, applications and didactic materials to continue the development of the teaching of humanistic or digital humanistic computational knowledge at the high school level.

Palabras clave
Digital Humanities
Computational Thinking
Digital Citizenship
Curriculum
K-12
High School
Secondary School
Teaching
Learning
Training
Multiliteracies
http://creativecommons.org/licenses/by-nc-sa/4.0/

Esta obra se publica con la licencia Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (BY-NC-SA 4.0)

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